Find all hotspots for JackpotBlack Rose has two normal length lower flippers in the usual place, a full length upper-right flipper, two normal slingshots, a proper plunger with a spring, a big red button marked "Fire!" and, from lower left:

lens_off.jpg (972 bytes)Pirates Cove

A very short orbit shot at the left side of the machine, turning sharply inwards to sit on a kickout. This is the lock shot.
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lens_off.jpg (972 bytes)Left Ramp

A long straight ramp starting right next to the Pirate's Cove, near the flippers, and feeding to the upper flipper. The jackpot is collected here when lit, and this is the first shot in one of the 3-way combo's.
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lens_off.jpg (972 bytes)Torch Targets

A bank of three yellow standup targets, facing right. The skill shot is to hit these, and completing all three sets of standups opens the locker.
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lens_off.jpg (972 bytes)Upper Ramp

A looping ramp, shot from the upper flipper and feeding back to it. Looping it a few times will cause it to lift, opening...
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lens_off.jpg (972 bytes)Locker

Underneath the upper ramp, shooting this shot puts the ball in the cannon, from which you then shoot what you're told for a variety of interesting awards.
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lens_off.jpg (972 bytes)Back Loop

Shot from the upper flipper, this loop feeds down the left orbit. It's the second shot in the 3-way combo, or the first in 2-way combo. It also is the source of one of the three cows in the game.
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lens_off.jpg (972 bytes)Bomb Targets

A bank of three red standup targets, facing down and slightly to the right. See torch targets.
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lens_off.jpg (972 bytes)Gap

A little gap the ball can slip through to get in or out of the pop bumpers. Starts 3-way combo.
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lens_off.jpg (972 bytes)Gunpowder

A bank of three green standup targets, facing left and Targets : slightly downwards. See torch targets.
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lens_off.jpg (972 bytes)Right Ramp

(also known as the whirlpool) A spiralling ramp which feeds to the left inlane for repeat shots. Slow shots around here will fall into the...
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lens_off.jpg (972 bytes)Pop bumpers

These are quite well hidden under the Wirlpool. The y trigger one of the three cows. The score from these depends on...
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lens_off.jpg (972 bytes)Right orbit

Up past the upper right flipper and into the pops. Shots up here add 1000 to the value of the pops, which start at 1000. Real big points ;) The game also has a bad habit of not counting these points until the display has finished showing other sequences.
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lens_off.jpg (972 bytes)Broadside

A central hole at the back of the palyfield feeding the centre ramp.
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lens_off.jpg (972 bytes)Doubloon Target

towards lighting broadside or spots a standup if the broadside is already lit.
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lens_off.jpg (972 bytes)In/Outlanes

The word LOCK is written across them, one letter per lane. Rolling over the relevant rollover lights the letter, and the lit letters can be cycled either way with the flippers.
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lens_off.jpg (972 bytes)The Cannon

That thing badly set into the playfield just above the flippers. The ball ends up here and you get to shoot things with it.
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lens_off.jpg (972 bytes)Broadside ramp

This is the feed from the broadside shot back to the right flipper, and works very well. The ball comes screaming down middle. Here, hits the bit of metal at the end and lands on the flipper slow enough that you simply have to hold it up and it's caught.
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