Black Rose
has two normal length lower flippers in the usual place, a full length upper-right
flipper, two normal slingshots, a proper plunger with a spring, a big red button marked
"Fire!" and, from lower left:
A very short orbit shot at the left side of the machine, turning sharply inwards to sit
on a kickout. This is the lock shot.
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A long straight ramp starting right next to the Pirate's Cove, near the flippers, and
feeding to the upper flipper. The jackpot is collected here when lit, and this is the
first shot in one of the 3-way combo's.
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A bank of three yellow standup targets, facing right. The skill shot is to hit these,
and completing all three sets of standups opens the locker.
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A looping ramp, shot from the upper flipper and feeding back to it. Looping it a few
times will cause it to lift, opening...
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Underneath the upper ramp, shooting this shot puts the ball in the cannon, from which
you then shoot what you're told for a variety of interesting awards.
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Shot from the upper flipper, this loop feeds down the left orbit. It's the second shot
in the 3-way combo, or the first in 2-way combo. It also is
the source of one of the three cows in the game.
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A bank of three red standup targets, facing down and slightly to the right. See torch
targets.
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A little gap the ball can slip through to get in or out of the pop bumpers. Starts 3-way combo.
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A bank of three green standup targets, facing left and Targets : slightly downwards.
See torch targets.
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(also known as the whirlpool) A spiralling ramp which feeds
to the left inlane for repeat shots. Slow shots around here will fall into the...
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These are quite well hidden under the Wirlpool. The y trigger one of the three cows. The score from these depends on...
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Up past the upper right flipper and into the pops. Shots up here add 1000 to the value
of the pops, which start at 1000. Real big points ;) The game also has a bad habit of not
counting these points until the display has finished showing other sequences.
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A central hole at the back of the palyfield feeding the centre ramp.
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towards lighting broadside or spots a standup if the broadside is already lit.
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The word LOCK is written across them, one letter per lane.
Rolling over the relevant rollover lights the letter, and the lit letters can be cycled
either way with the flippers.
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That thing badly set into the playfield just above the flippers. The ball ends up here
and you get to shoot things with it.
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This is the feed from the broadside shot back to the right flipper, and works very
well. The ball comes screaming down middle. Here, hits the bit of metal at the end and
lands on the flipper slow enough that you simply have to hold it up and it's caught.
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